assassin's creed unity guns overpowered

It might be set on the phantom blade. But they should NOT sacrifice the people that have a more aggressive play style. It made sense that 3 guys could overpower me, for example. People should get refunded ^^.

I think the counter you could try is stealthily eliminating them with your own (more silent) ranged weaponry if you're planning a direct engagement. Combat in this game is a sluggish mess. New comments cannot be posted and votes cannot be cast, More posts from the assassinscreed community.

nhankins7 5 years ago #2. Seriously, I've racked my brain over why they decided to do this with firearms.

I -LOVE- it. Yep, it was a dick move. You die if 2-3 bullets hit you and that's pretty realistic. It really forces you to go silent and that makes the melee upgrades useless. I agree that the accuracy is unrealistic and only there to make things more challenging. You may have a gun, but the guard have 251. Assassin's Creed Unity. Be careful what you wish for. The human shield plays a huge part against gunners that see you on rooftops while fighting or even ones in your vicinity. Again, for the most part.

They did take some features out like whistling to attract guards to you. Press J to jump to the feed. Although I seem to crash whenever going to the lower-right region of the game wich kind of makes the game unplayable. For Assassin's Creed Unity on the PlayStation 4, a GameFAQs message board topic titled "Can't figure out how to use Pistols. Page Tools. Why isn't there an option to use a human shield? However, a gun is a gun and it should do incredible amounts of damage. I'm honestly enjoying this game but I think Ubi fucked up big time with the combat system in general. Guns are far from overpowered here. You're right about the perfect accuracy of guards but then again, even we get 100% quickshot accuracy, the snipers takes ages to take aim. It's punishing and realistic. So wait....enemies don't stand in a line and attack you one by one anymore? Has made the game pretty much unplayable for me really. The enemies are harder and the there is a bigger emphesis on the gun play. Help. I don't like being able to mow down an entire battalion of trained guards but I don't like to be easily killed by two random criminals because Arno is ridiculously slow and unresponsive either. Enemies will be challenging even in 1 on 1 fights and you'll be incentivized a lot to use your brain first and be aware of your surroundings before you engage in a fight. I already hated the idea of guns back in AC3.. at LEAST ve had the human shield thing....now we just have to use a lame dodge move every time and that gets really repetitive,(im not saying human shield isnt repetitive.. but read on) where as back in the day the human shield function was ''built in'' to the battle so it did not disturb the flow, and felt like it was PART of the actual fight.. now you just have to do a stupid dodge move that kills the flow of a large-scale battle, and half the time you still end up dead.

Title says it all, as soon as you enter a battle you get ripped apart by 251 guards shooting at you. Cherry bomb is awful so these features are a big miss for me as well.

Easy(Recruit) setting, where you can Rambo 20 enemies like in most games in the series.

I still think the games should be more difficult. Still, it's about damn time the series got difficulty settings. I thought this as well. Is there a reward for completing optional challenges in AC Unity. The game is unforgiving in itself, with enemy's now being able to insta-kill you in one move if you let your guard down. I haven't even been playing the main story and I've clocked in 11 hours. Oh and the enemies attack the same as they used to, don't kid yourself. Good thing they added gun counter in AC:S. The big thing is there's no human shield or easy way to dodge. And worst of all there are no ways of countering them, removing human shield really made it a hassle when getting into open conflict, running or dealing with marksmen. This, however, feels anything but fair. I always loved just racking up a group of enemys and then start fighting.

All rights reserved. If you take a first look at this one, it appears to be a powerful weapon. In any other situation though it doesn't. WHY implement guns and then make combat frustrating as hell because you can barely fight because you have to keep those gunners off your back. And the constantly shooting guys kills every fight for me.. its not fun throwing smoke bomb after smoke bomb or keep dodging when you could be putting swords through people just to survive..I like they focused more on stealth. Still remember infiltrating those templar forts in AC 2.. fun as hell..oh how things have changed. But yeah, the enemys are different. Is there a splitscreen option for Co-Op gameplay? It's a true immersion killer. That is absolutely fucking ridiculous, they're not carrying modern snipers and shouldn't be able to lock on so quickly and easily. In a franchise that didn't tried to be difficult for 5 games. I think the damage is fine because I prefer the enemies to be actually challenging but what I don't like is how, like you said, there's no way to counter them. Yeah yeah, just dodge..... but isn't that a step backwards? In Unity though they are just ridiculous. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. And to be honest, muskets packed a punch. By using our Services or clicking I agree, you agree to our use of cookies.

(possible spoilers)". You're right about the perfect accuracy of guards but then again, even we get 100% quickshot accuracy, the snipers takes ages to take aim. The real problem here is the "fake difficulty"; ie "let's remove human shield". The same way you shoot with the pistol. Español - Latinoamérica (Spanish - Latin America). It's quite good... Arno's moves just suck. There are ways to make it more challenging without completely fucking the player over, Ubisoft. © Valve Corporation. I like the challenge it provides when the gaurds actually hits and it does more than tickle me, but for fuck's sake, if I auto shoot in a large crowd and accidently headshot a civilian because he got in front of the barrel, how the hell are six different guards, who are probably less trained than an Eagle-eyed essentially natural born killer, gonna shoot me straught through a an even bigger crowd? We need that human shield back :P. Speaking of snipers, I love how they fire into a crowd, which you wouldnt do now, let alone with a smooth bore musket. If you're in combat you have to either target the person shooting or drop a smoke, just feels tedious. In real life guns kill you, or at least permanently damage you. I also played a co-op mission where my team and I were continuously slaughtered.

My only reason I could see them making this change is to add more tension to combat/stealth. I loved how earlier in the game, snipers would kill you in one shot. ALL RIGHTS RESERVED. Shooting and meleeing with one both count as a kill? Really forces you to think about the game in a different light. Weapons. If you're running away it's pretty much guaranteed that you're going to get shot. Title says it all, as soon as you enter a battle you get ripped apart by 251 guards shooting at you. Here are The 20 Most Powerful (And 7 Worthless) Weapons In Assassin's Creed Odyssey. I feel that the enemies attack patterns are definitely better, and to add to that you can't parry some higher levels enemies (at least it doesn't seem like it) and I've even been insta-killed numerous times by enemies while fighting a group of them because they came out of nowhere. Under Initiates there is an accomplishment where you have to kill with a rifle. Why isn't there an option to use a human shield? The fact that there is no human shield and no dodge button outside of combat is not very good, but at least now guns are finally causing the damage that they should. Normal(Assassin) - basically the difficulty of Unity. I can only melee with them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Assassin's Creed Unity > General Discussions > Topic Details. Nov 12, 2014 @ 9:43pm You may have a gun, but the guard have 251. I feel like those 3 settings can satisfy almost all players in the franchise, but will obviously require some robust mechanics and decent AI programming, which isn't Ubisoft's strong suit. Top Contributors: Vampire Horde, KoffeeGuy, Jon Ryan + more. Press question mark to learn the rest of the keyboard shortcuts, Yes, I skipped Rogue and I don't regret it. Because the fans complained that the game is too easy.

Yeah, when ubi said the game would be harder, they definitely -weren't- lying there. Saves Cheats Trainers. You can't counter them, but you can still dodge them. If they start shooting you there is literally nothing you can do if you're out of smoke bombs and even then they still manage to hit you sometimes. was probably a title card somewhere in Unity's design document. This is something I've personally wanted since Brotherhood. It's definitely way more challenging than the last ones. I've dodged bullets before. battlefieldsavegames.com needforspeedsavegames.com hitmansavegames.com halflifesavegames.com mafiasavegames.com … They're depicted as they were then.

In a fire fight press L1 to perform a Quick Shot." Thoughts? Now you can't really do that because you get shredded all the time by the freaking guns. User Info: Wheatabixy. Don't get stuck on that Ubi d*ck. In the previous games (3, BF, Rogue) they felt balanced, and you had ways of countering them. In combat it does. Hard(Master Assassin) - basically this would be a setting for stealth purists. I learned to utilize smoke a lot! The guards have pin point accuracy with them, which makes no sense since flintlock pistols and muskets are renowned for being incredibly inaccurate. I loved the difficulty spike in Unity, although admittedly there were some annoying moments due to half-assed mechanics or some bugs/glitches. If you're not running straight you can dodge them easily (sigh... Rickon). It was so fun! That should be enough honestly. I like that the game has gotten harder. IMO this is just a massive play to get you to buy the Hack points so that you can deal with this ♥♥♥♥ easier. A mix between action and stealth would be the preferred playstyle, where you can fight up to 2-3 enemies at once, but more will prove difficult, forcing you to disengage and escape.

User Info: nhankins7. You said you cannot counter but an easy way around that is when someone is about to shoot you, just dodge, using the command. The combat is slow as balls and really buggy in co-op. Pretty much screwed from enemies off screen, can't use human shields to guard against fireshots, and screwed when you're up against an army.

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